This last summer me and my buddy decided that we were going
to beat Final Fantasy X not know that it was going to be one of the biggest
investment of time as we have put in over 100 hours of game play in this one
game. You start out as this character whose name is Tidus throughout the game
you gain many allies Auron, Kimahari, Wakka, Lulu, Rikku, and Yuna. You also
come into contact with many foes to defeat the biggest one being Sin. So after
putting in so many hours playing the game you start to feel like you personally
know these characters and build a relationship. For me these relationships were
good and bad one depending on the characters.
My favorite character which I'm sure many other people have
was Tidus as he is the main protagonist in this video game and the story line
kind of revolves around him. He has a nice fiery grit about him and he never
gives up on things not to mention one of the best blitzballers in the game. So
that is part of the reason why I liked him so much I think. Anyways throughout
the game there are certain times when you are not able to use him and during
these times I wasn’t happy because I wasn’t able to use my favorite character.
He was also the character that I liked to score all the goals when playing
blitzball and it was my ultimate goal to always have him be the best. So as we
were coming to the end of the game when everything gets crazy (SPOILER ALERT)
and he end up having to fight Sin who is actually his father Jecht I was very
emotionally invested in this battle. And after the game ends I was somewhat
relieved because we put so much time into it but at the same time it was kind
of sad that it had come to an end and we wouldn’t be using him to fight all the
bad guys and save the world anymore.
Through playing so many hours with this character I believe
it lead me to have a social presence with him, which is the ability to form
relationships with a Para-authentic actor or avatar. So is time invested the
number one factor in being able to create this social presence?
Reference
Downs , Edward . "Presence (Chapter 16) Notes ."
COMM 3560: Video Game Entertainment. University of Minnesota Duluth. Power
Point , Duluth . 26 Apr. 2013. Class lecture.
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