Avatars & Identity
I think that when talking about Avatars and Identity a thing
(car in this case) has to be. When talking about this topic we discussed
reasons why gamers become so invested in their avatars and listed four reasons.
The reasons are as follows…
1. Time commitment during creation
2. Time spent playing as the avatar
3. Skill acquisition in game
4. Similarity to the self
I believe that in racing game such a Midnight Club 3 Dub
Edition I became very invested into the cars that I would make and use for my
races. So out of those reasons for investment correlating to the car I have all
four of these. For the first one I think I’ve spent more time customizing and
creating a car how I want it than any other avatar or character even when
creating myself. The second one I've played many hours driving around in the
cars that I created and have completed many races. Moving on to skill acquisition
during the game you have to gain money to be able to make your car better and
customize it exactly how you want it. Lastly it correlates to similarity to the
self because each car that I have customized I have personalized to be similar
to something that I would like not necessarily look like me obviously because
it’s a car but created to look how I like it to look. This also goes into
another point that you live vicariously through you virtual representation
(Downs, Avatars & Identity). I connect to this point because though this
game I am able to purchase cars, rims, paint jobs etc. that I cannot afford in
real life.
So this poses that question can things be considered avatars
such as cars in a video game or would the “driver” in the car technically be
the avatar?
Referene
Downs , Edward . "Avatars and Identity ." COMM
3560: Video Game Entertainment. University of Minnesota Duluth. Power Point ,
Duluth . 2 May 2013. Class lecture.
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